Silverlight Games 101

Write games in Silverlight 2 using C# by Bill Reiss
Our upcoming Silverlight book for beginners (includes a great chapter on game development in Silverlight!) Hello! Silverlight 2 with Dave Campbell, available online now!



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      Second Place for Farseer Physics for Silverlight at MIX08 Show Off

      I'm really excited to announce that our video showing off the cool capabilities of Farseer Physics for Silverlight placed second out of 16 entrants in the Show Off! competition at MIX08. There were some great entrants and we're humbled to be chosen in the top 3. You can read more about it here:

      http://www.visitmix.com/blogs/News/802/

      and here:

      http://visitmix.com/2008/showoff/

      videos are supposed to be available soon, I'll post a link when they are made available.

      Posted: Mar 07 2008, 16:02 by Bill Reiss | Comments (1) RSS comment feed |
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      Dr. Popper for Silverlight 2 Beta goes live

      I have updated my Dr. Popper game to run on Silverlight 2 Beta 1 and you can try it out here:

      http://www.bluerosegames.com/brg/games.aspx

      It also has a new feature where you can save high scores locally. I hope to have networked high scores in the near future.

      Source code coming soon.

      Posted: Mar 05 2008, 16:32 by Bill Reiss | Comments (8) RSS comment feed |
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      Silverlight 2 Beta 1 Available

      Today at Mix, Scott Guthrie announced the release of Silverlight 2 Beta 1. This is an exciting release for Silverlight, since it provides a ton of new features, including built in controls, layout containers like Grid and StackPanel, control skinning, templating, improved networking, and better performance. It also provides better Visual Studio 2008 integration, and a new drop of Blend which supports the new controls. Also for game programmers, the new DispatchTimer is great for game loops.

      You can download the Beta and the tools here:

      http://silverlight.net/GetStarted/#betajump

      Over the next couple of weeks I'll be updating the game tutorials to be in line with Silverlight 2. I took some time off since I knew a lot was going to change, and didn't want to have to refactor all of the samples.

      Posted: Mar 05 2008, 16:30 by Bill Reiss | Comments (0) RSS comment feed |
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