Developing games that work with both XNA and Silverlight
Yesterday I co-presented a session at GameFest 2008 on Silverlight game development, and one of the things I showed was a sample of abstracting out the differences between Silverlight and XNA so that you could write game code that would run against both.
The quick and dirty sample is here:
I want your input, if something like this was built up into a game library that could run on both Silverlight and XNA and was available on CodePlex, would you be interested? It would be a fairly significant undertaking and I want to know whether people would find it worthwhile. I thought it might be a bit more relevant now that you'll be able to sell XNA Games on XBOX 360.
Announcing a new Silverlight game contest
I'm happy to announce that there is a new game contest that will be starting soon for Silverlight games. You can read more about it here:
The games have to be sports related, it can be as little as some sports graphics in your puzzle game, or something as totally sports as a complete soccer simulator.
The complete rules and submission form will be available on August 8, 2008, but you can start working on your game now. If you have any questions, you can send them to firstname.lastname@example.org
Submissions need to be in by September 8, so you have some time to put a great game together. Most importantly, the games have to be fun, gameplay is king.
Edit: We're still nailing down the last details, but it looks like the contest will be open to US residents only, sorry.