Developing games that work with both XNA and Silverlight
Yesterday I co-presented a session at GameFest 2008 on Silverlight game development, and one of the things I showed was a sample of abstracting out the differences between Silverlight and XNA so that you could write game code that would run against both.
The quick and dirty sample is here:
http://www.bluerosegames.com/silverlightxnasample.zip
I want your input, if something like this was built up into a game library that could run on both Silverlight and XNA and was available on CodePlex, would you be interested? It would be a fairly significant undertaking and I want to know whether people would find it worthwhile. I thought it might be a bit more relevant now that you'll be able to sell XNA Games on XBOX 360.