Never enough time...
It seems like there is never enough time for everything and I have had my share of juggling to do, and one of the things that has suffered is new game tutorials here. I will be getting back to these hopefully in the not too distant future but there was something even more neglected that I need to take care of first.
My original beginning game programming blog called XNA 101 .Net was originally written against XNA 1.0 beta and release, and hasn't been updated for the new releases. With the release of XNA 3.0 beta, it was a good time to finally get these up to date. I also wanted to get off of Windows Live Spaces for that blog, it was too limiting in its extensions and the notification system was flaky at best. So I'm pleased to announce that I have started porting the old tutorials in that blog to XNA 3.0 Beta and they are available here:
http://www.bluerosegames.com/xna101
and the RSS feed is at:
http://feeds.feedburner.com/xna101
Some of the concepts covered there also apply to Silverlight, and if you're interested in doing games in Silverlight that also can work in XNA, I hope to cover some of that in the future, and as I go through updating the series I will make changes that will make that transition easier.